Gotcha & Tagg Paintball in
North Carolina
March 24th – 25th,
2001 - Chronicled by Mongo
It was a dark and stormy night
as advance elements of DBD Southern Division careened north on I-95 amidst
the gathering gloom....OK, OK...maybe
that's not EXACTLY what happened.... But two enjoyable days of
paintball were had this past weekend. And, despite illness, familial obligations,
and VERY short term notice, a total of four DBD members did take part in
games spread across two fields in eastern North Carolina. And other team
members would have played had they not been prevented from doing so, largely
by prior commitments. Day One was rec-ball at Gotcha
Paintball, a field north of Rolesville and south of Louisburg. An interesting
combination of speedball (with junk cars and wrecked vending machines in
addition to the more traditional barriers) and woods (varied foliage, well-built
bunkers, and drier than most), Gotcha provides a friendly staff, a low field
fee ($5 each), and some of the least expensive paint around (starting at $55
a case), not to mention a free hot dog or hamburger (whatever they're
grilling that day). Allan
Shang (hereafter referred to as "Conn", a name of yore, lore, and
gore) played in the opening speedball game and his team emerged victorious.
And, while I myself missed the first woods game that followed, Conn and
Tradeguy both headed out to the field. They worked together for a while, but
eventually Tradeguy advanced alone clear to the enemy flag...before being
shot by a well- hidden enemy. And Tradeguy's performance in this particular
game even got him an offer to join a tournament team.... Next game was also woods. I
myself chose poorly in that one, advancing too far, breaking a ball, and soon
taking a round to the throat. Not sure what happened after that...Tradeguy
and Conn lasted a lot longer than I did. Next game was speedball. Conn
had to leave and Tradeguy was still getting his equipment back in shape from
the previous game...so I ended up being the sole DBD member in this one.
Speedball's not normally a great place for a pump gun, but this one turned
out to be a lot of fun. Mostly I roamed the backcourt, taking aimed shots at
guys snap shooting from behind bunkers, switching from the right side to the
left side and eventually back to the right side again. We won that one,
largely thanks to an excellent push by our left front player. Last game of the day (well, at
least for DBD) was back in the woods. I started on our left flank, with
Tradeguy in a nice defensive position to my right. The fighting broke out
almost immediately to our far right (home of the famous "land bridge"),
but the enemy on our flank failed to advance rapidly. So I headed up the left
tape line, taking fire both from bunkers ahead of me and from bad guys to my
right. But we eliminated the hostiles in the middle, cleared both of the
bunkers on the tape line, and eventually poured down the field towards the
enemy base, strongly supported by teammates sweeping in from the right. The
final enemy survivor (who had wisely taken cover elsewhere than in their
fort) was pinned by a hail of fire from Tradeguy and soon eliminated. Day Two was the St. Patrick's
Day scenario game at the TAGG field in Garner. TAGG may be the toughest field
in the Triangle terrain-wise. Wet in places (although not as wet as Heart of
Darkness can be), it's real claim to fame is a veritable network of deep
gullies, ravines, and valleys (in combination with vast tangles of fallen
trees left over from Hurricane Fran). Game fee was $25, but that did include
all day air (for as many tanks as you wanted filled) and a lottery ticket.
And we were able to use up paint that we had leftover from an earlier day of
rec- ball at TAGG (which shot well...I played with the Flatline all day and
never broke a ball). The scenario itself was fairly
straightforward...the Townspeople of Raleigh against the Leprechauns (over
control of the fabled pot of gold at the end of the rainbow). Points were
earned for enemy players leaving the field (whether they'd actually been
eliminated or not...if you left for air or paint or for a drink of water you
were just as "dead" when in came to points awarded). Additional
points were earned for enemy officers. And even more points were earned for
controlling objectives at certain points in time during the day (i.e. holding
the "Beginning of the Rainbow" at 12:30). Next time I'm wearing a
watch.... Anyway, St. Paddy’s Day
started out a little rough for DBD...and for the Townspeople of Raleigh.
TAGG's field is basically a giant "U" with the parking and staging
areas in the middle (and with the human and leprechaun bases at the opposite
ends of the "U"). With Swamp Thing already in play, Tradeguy and I
inserted near the Townspeople base and headed high and right around the
outside perimeter of the "U". We covered a lot of ground, but I
eventually walked into an enemy dug in on the tapeline (turned out to be
their general...a player with a good marker and excellent knowledge of the
field). The firefight was short...and I came out on the short end of it. And
Tradeguy was likewise eliminated by that same player not too long afterwards. Meeting Swamp Thing off-field,
we three vowed revenge against the evil Leprechaun King (i.e. that same
general...it turned out that he'd taken out 5 or 6 of our guys) and vowed to
drive him from the field. So Dead By Dawn once again swept that side of the field
and found...nothing. Perhaps he'd already been eliminated...perhaps he was
busy elsewhere...or perhaps he was simply fleeing from our righteous
wrath...we'll likely never know. But our long range patrol did eventually
encounter the vicious leprechauns and a spirited battle ensued in a large
valley (where the Flatline proved very useful). There were, however, too many
of the little beasties and my comrades fell valiantly in battle. I myself
retreated up the slopes, only to find enemies to the left of me...and to the
right of me...and, in fact, behind me...I didn't last much longer. After that things became
somewhat of a blur...I do remember working the inside of the "U"
with Swamp Thing and running into a group of enemy encamped on an objective.
After he was, unfortunately, eliminated, I lone wolf-ed it around behind
enemy lines, looking for a good dry gulching spot. Almost ambushed a few of
my other teammates, but finally ended up joining them in another valley fight
(where the Flatline let me hit folks who clearly thought they were out of
range). A good battle, but I ran out of air (and dumped sand in my barrel)
soon afterwards.... While I was off-field
(refilling my tank and un-sanding my Tippman) Tradeguy and Swamp Thing
prepared for re-insertion near our base. Unfortunately, a large number of the
enemy leprechauns had used a "special" insertion to insert at the
same point just moments earlier, setting up a killing zone just across the
tape line. Worse, the few Townspeople being inserted knew full well that they
were walking into an ambush. Having done this myself (back during the Great
Pumpkin Game) I know from personal experience that it is NO fun, at least not
for the players that know they are heading into a trap. But the only choice
from the ref was to either to go in and die...or to not go in and still get
counted as being eliminated. So our boys went in...and perished within feet
of the entry point.... Well, except for Swamp Thing.
He himself can provide more details of how he accomplished this, but, suffice
it to say, using camo and stealth he remained undetected as the carnage went
on. And, after the massacre, he began to exact a deadly toll on the now un-
suspecting ambushers. When Tradeguy and I re-inserted 15 minutes later the
first sound we heard was Swamp Thing's "Hey guys!"...but, of
course, we couldn’t still see him.... The fighting went on (almost as long as this long-winded
paintball report) and our team began to concentrate on holding objectives
(and winning points). The townspeople would hold one end of the rainbow, then
swing around the "U" to capture the leprechaun base, then reverse
direction and liberate our own base from the clutches of the little people
(all in time to collect the points for each). When the points were tallied
after the game the Townspeople of Raleigh were declared victorious! And, as
the victors, we each got an additional lottery ticket. Even the lottery went
well...at least for me...I won a "grab bag" full of useful
paintball accessories. So what's next for DBD? Young
Guns at Madison? Eye of the Storm at Wayne's? Big Game at Gotcha? Triggertyme
in Columbia? Star Wars in Fayetteville? Only time will tell.... |
Dead by Mail at: TeamDBD@dead-by-dawn.org